Snippet of the Stellar War sales page banner from GameCrafter, showing the title of Richard Carrier's game against a background of a NASA image of stars in a nebula. Some card faces are shown, including a Secret Agent card and a Fighter Attack card.Answer: a card game I invented in high school. (That’s back in the 1980s, for those who never noticed my birth year in Facebook.) I created it by hand with tape and cutouts and a photocopier using paper-card stock. My friends and family played it for years.

Why mention it now? Well, because now you can buy it. And it’s not just tape and cutouts and photocopied card-paper anymore. It’s an almost professional quality game set now, thanks to GameCrafter, essentially the “CreateSpace” of card and board game publishing (design-by-web-interface, publish-on-demand). If you want to check it out, then see the sales page for my now-resurrected childhood card game Stellar War.

Photo of hand-crafted pale wooden box containing Brother Sam's table game Superstructure, the Superstructure logo in red across the top.Why do this now? Well, because I was inspired by Brother Sam Singleton. Or as many know him, game designer (and jack of many other trades) Roger Scott Jackson (his pals call him RoSco). He designed a game back around the same time I did, called Superstructure, and he just recently resurrected it, with the help of his wife Cari. His IndieGogo funding campaign went off well (it even got a story in the Charleston Gazette). RoSco made a YouTube video about the project and now you can buy a hand-made reproduction of the complete game (at BestGameBuilt…note the amusing headline there).

This made me think, “Hmm. Technology has changed a lot since then. Maybe they have PODs for games now?” So I looked around and discovered GameCrafter, which I can now say (having completed one whole project with them) is a really excellent company as far as its online design and accounts interface. Its product is just a touch below professional corporate game manufacture (which is still far better than tape and cutouts and card-paper), and its pricing is high, but that’s unavoidable because this is one-off manufacturing (if you pay them to build just one box set for you, then you are going to have to pay a lot more than if you bought a thousand units at bulk wholesale price).

You can buy a Stellar War box-set set for fifty dollars. The price would be nearly half that (which is honestly more like what it’s worth) if I did a full production run of five hundred units and ran my own distribution network, but I’ll never sell enough of them to justify that, so I’ve made it available for die hard fans and table-game geeks like me who won’t mind dropping fifty bucks on a unique and entertaining bit of Richard Carrier’s creative past–and to enjoy a fun game your friends are unlikely to have even heard of!

A photo of Richard Carrier's card-game Stellar War in mid-play. Several decks of cards, a die, and cards upright on the table showing space frigates and dreadnaughts and missile attacks and lunar space stations and chain reactions and all manner of whatnot positioned around a table.Though I invented Stellar War in the 1980s, in 1998 I revised it slightly in order to pitch it to a major game company, which finally passed on the project because it did not fit the then-growing trend in tradeable card games. Other than that I’ve only had my hand-crafted mock-up set ever since the 80s (even a hand-made card-paper box–I built three or four complete sets for myself, friends, and family). With modern computer tech I redesigned all the cards and rulebook to look smart and professional. But I kept all my original hand-drawn graphic art. So as you play, you are staring at spaceships and commando helmets and lightning bolts that I drew by hand as a teenager…nearly thirty years ago.

You can learn all about the game, and see shots of the game in play, and, if you feel so inclined, buy one for yourself (or as a Christmas gift for a friend!) at GameCrafter.

I have another amusing game in the works at GameCrafter now–History or Hogswallop!?–which I invented just a few years ago to teach historical methods to kids and teens at Camp Quest West (it has consequently been very well playtested). So stay tuned for that!

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